![]() Along the way you’ll encounter a colourful cast of characters that seem as if they may have been pulled from some sort of Undertale bootleg, but there’s a certain charm to them. The game’s quirky and sometimes bleak sense of humour will grow on you and makes traversing otherwise bland areas much more entertaining. The central hub world, which is completely lacking in the graphics department. Each door leads to a unique area, characters whom you interact with, occasional secrets and items to locate, and once completing each area you slowly progress towards the goal of retrieving your arm. There’s nothing overly impressive about Everhood’s gameplay outside of combat, most of which is achieved through entering different doors as part of a central hub world. I had judged a book by its cover, and had been pleasantly proven wrong. In fact, by the end of the game, I had become quite involved and attached to some of the characters. However, as I progressed further through the story and encountered a massive plot twist, I found myself becoming engrossed. Initially the plot, setting, and characters seemed very cliché, and its attempts at forced humour and striking similarities to Undertale were almost off-putting. The story initially is simple: retrieve your arm and along the way discover those responsible, all while meeting the odd cast of characters who live in the mysterious world of Everhood. Playing as a mute doll known only as Red (who reminds me heavily of Geno from Super Mario RPG), you awaken in an unknown land to find your arm has been taken by a thief. ![]() What it lacks in base gameplay, it makes up for in spades with its creative Guitar Hero-esque combat which thankfully makes up the majority of the game. While on the surface this may just seem like a simple cash-in on the game responsible for a million skeleton memes, there is enough to set itself apart as its own unique, ridiculous, and oftentimes disturbing adventure. The first title from oddly-named indie European developers, Foreign Gnomes, Everhood is a perplexing blend of bare-bones RPG gameplay, quirky characters and dialogue, and a combat system unlike any other you’ve ever encountered.
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