In addition, the number of buttons has been increased from the Neo Geo standard of four to the six button system first seen in Capcom's Street Fighter. The Groove system from Millennium Fight 2000 has been augmented to include four new systems of play based on various Capcom and SNK fighting games. Additional characters were added, including more characters from Capcom and SNK titles outside of the Street Fighter and King of Fighters series. Teams can now consist of a maximum of three characters, as opposed to four in the first game. ![]() In contrast to the fixed system of the original, players can now freely select characters and assign each of them a number from one to four determining their relative strength, adding up to a maximum team ratio of four. Aspects of the first game were tweaked, including the Ratio system. As in the original, players select a team of fighters from various Capcom and SNK games then fight other teams, winning each battle by defeating all the opponents from the other team. It was originally released on NAOMI hardware in arcades. It seems to increasing popularity lately, i've seen a few side tournaments of it at EVO recently.The sequel to the fighting game Capcom vs. And for several years they did until Street Fighter IV which revived the scene and brought a whole new generation into it. I remember hearing that Capcom was going to stop making fighting games after the failure of Capcom Fighting Evolution. it had a short run for a few years, then people kinda got tired of fighting games around that time. but i dont think CVS2 was as popular as MVC2. The moment they are approved (we approve submissions twice a day. I know there have been some Mugen fan projects of Capcom vs SNK 3, anything is possible if the price is right or if u have enough ambitious people working on it. If youd like to nominate capcomvssnk2 for Retro Game of the Day, please submit a screenshot and description for it. similar to DVD Shrink.Īnyway good luck with your project, you might be able to fix a few bugs like maybe the slight delay in the title screen or restoring certain effects for stages, but i dont think there's much u can do other than to replace the sprites with touched up sprites that might make it look better i dont know. Expect the same 40+ fighter roster and slick 2D gameplay, just in a nicer visual package. I remember we had to do this back then because dual layer discs weren't available yet, so in order to back up dual layer games we had to shrink the pss movies. CVS2 was also the first game that allowed online Crossplay between the Dreamcast and PS2 in japan via the KDDI's Multi-Matching service.Īnd as for modding PS2 games, i dont have any experience in it other than maybe repacking movies. Even contains the kara roll cancel glitch which was removed in the Gamecube port. I suppose you can do it with the pause button if you remap it, but then the game will pause each time you taunt.Īs far as gameplay is concerned, it seem arcade perfect to me. And it's lacking a select button which doesn't allow you to taunt. I preferred the PS2 because of the controller, the DC controller is awful for fighting games. Were these differences very noticeable? i grew up on both ports although the Dreamcast ver was never released in the US, i did play the Japanese ver a lot. ![]() If anyone is interested in delving into this I would be very happy, if so I would like to know about it here. And believe me, I have searched in many communities and nobody has done something like this with CVS2 for PS2, I think that this port is very little loved by people because of this type of lack. The "fan made port" thing I said because recently I saw in a Soul Calibur community that they made a port of Soul Calibur 3 Arcade Edition to PS2 (which has certain features and a lot of additional content that the PS2 version does not have). I'm sorry I wasn't specific enough (as I said in the post, I don't have the necessary knowledge for this type of work, the most I've done has been reworking textures with Optpix Image Studio and GGS). That could be an alternative, adding certain features to the PS2 game to make it more like its version of NAOMI. Also, considering the overwhelming popularity of this game, even if it was somewhat difficult to do, someone would have done it by now. I am quite certain that you have never, ever seen anyone make a "fan made port" of a Naomi game to the PS2, and you never will.Īdding features of the Naomi version to the PS2 version might be feasible, but you'll have to be a lot more specific.
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